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Mac walters leaves bioware
Mac walters leaves bioware











  1. Mac walters leaves bioware series#
  2. Mac walters leaves bioware mac#

Other times, though, a higher resolution allowed me to appreciate the individual scales that make Thane Krios. Seeing every crease on the 3D model of a nonhuman species, for example, could sometimes make them look more off-putting in ways that didn’t seem intentional. There were times during the presentation where certain textures only highlighted the limitations of the tech of that time. Granted, such palliative graphical measures can only go so far. To accompany all of these upgrades, players also have expanded options in the character creation menu, including better hair options for Black Shepards. I even found myself making note of the eyelashes, which no longer look like a small child scribbled on a character’s face with a black crayon. Skin tones are more varied and flush with depth, better approximating the faces of actual human beings. In some scenes, you can see some characters’ pores.

Mac walters leaves bioware mac#

“We really stayed true to everything that you would remember in your mind’s eye, like your nostalgia of the game had to be consistent,” said project director Mac Walters. Whenever I revisit the game, it’s a small shock. I remember this stuff, but in my head, none of it was that bad. Returning to Mass Effect now is painful - wooden faces, flat textures, animation glitches, never mind mechanical mishaps like the infamous unruly vehicle sections, or the awkward elevator loading sequences. In my mind’s eye, the original Mass Effect looks good. When you remember a video game, especially one near and dear to your heart, your memory tends to sand off the edges. Even so, I was struck while reviewing comparison shots of the older games versus the spruced-up versions, which will be playable in 4K and HDR.

Mac walters leaves bioware series#

Don’t expect to play through the beloved sci-fi series and find anything new in terms of previously cut content or tweaked storylines, which means that yes, that controversial ending is still in there. The biggest and most noticeable changes in Mass Effect Legendary Edition are like this - visual and cosmetic. This way, he explained, the player can appreciate the vista, which makes the alien planet seem as if it’s in a perpetual sunset. During a hands-off remote presentation in January, environment and character director Kevin Meek said that in an early scene during the first game, the sun was moved entirely. Sometimes, when folks at BioWare explain what they’ve changed in the remastered Mass Effect trilogy, they almost sound like they’re playing god.













Mac walters leaves bioware